Game lobby UX / UI

Colonist

A game-lobby redesign that brings navigation, the game library and social features into a calmer visual hierarchy.

The workInterface review, wireframes and visual redesign
Colonist: the redesigned game lobby
Project scope
UX / UI

The context

This Colonist interface study examines the game lobby and proposes a new visual direction. The original presentation records the design objectives, wireframes and a comparison with the earlier interface.

The brief

Reduce competing visual elements and make the lobby’s principal features easier to scan and navigate.

The work

  • Reviewed the existing lobby and recorded design objectives.
  • Developed structural wireframes for the interface.
  • Designed a lighter visual system with clearer navigation and content cards.
  • Presented the proposed design alongside the earlier interface.

What came together

A documented redesign concept connecting the problem definition, wireframe structure and final visual treatment.

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